Here are some examples and how-to's I've found for making objects in the default scene highlight when the Rift is rotated in their direction:
https://www.youtube.com/watch?v=j8gjvKyaQuU
https://wiki.unrealengine.com/Oculus_Rift_Blueprint
I think the Get Orientation commands will let us be able to highlight a specific object depending on where it is facing.
I will start testing this week
No comments:
Post a Comment