Thursday, November 19, 2015

level asset highlighting



Right now the scene is just 2 rockets. The other rocket needs to be a sailboat and I will add that in later tonight. This is the opening scene the player will always start in. When the player moves his or her head, depending on which object they are staring at, that object will highlight. When the player pushes a button on the spirometer the highlighted object will be selected and start that corresponding game. Right now the scene is very basic but I will talk to andrew and see if we want to add grass and trees or something or leave it as-is

Thursday, November 12, 2015

Head tracking and actor highlight selection test



Highlighting an actor based on where the player is looking was a success. The next step will be to build the scene to look how we want with 3 select able objects that can be selected with a button on the arduino-spirometer once highlighted.

Monday, November 2, 2015

Head movement & object highlighting research and progress

Here are some examples and how-to's I've found for making objects in the default scene highlight when the Rift is rotated in their direction:

https://www.youtube.com/watch?v=j8gjvKyaQuU

https://wiki.unrealengine.com/Oculus_Rift_Blueprint

I think the Get Orientation commands will let us be able to highlight a specific object depending on where it is facing.

I will start testing this week