Thursday, November 19, 2015
level asset highlighting
Right now the scene is just 2 rockets. The other rocket needs to be a sailboat and I will add that in later tonight. This is the opening scene the player will always start in. When the player moves his or her head, depending on which object they are staring at, that object will highlight. When the player pushes a button on the spirometer the highlighted object will be selected and start that corresponding game. Right now the scene is very basic but I will talk to andrew and see if we want to add grass and trees or something or leave it as-is
Thursday, November 12, 2015
Head tracking and actor highlight selection test
Monday, November 2, 2015
Head movement & object highlighting research and progress
Here are some examples and how-to's I've found for making objects in the default scene highlight when the Rift is rotated in their direction:
https://www.youtube.com/watch?v=j8gjvKyaQuU
https://wiki.unrealengine.com/Oculus_Rift_Blueprint
I think the Get Orientation commands will let us be able to highlight a specific object depending on where it is facing.
I will start testing this week
https://www.youtube.com/watch?v=j8gjvKyaQuU
https://wiki.unrealengine.com/Oculus_Rift_Blueprint
I think the Get Orientation commands will let us be able to highlight a specific object depending on where it is facing.
I will start testing this week
Subscribe to:
Comments (Atom)